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Rhythm Learning Game using Sifteo Cubes

Erschienen am 03.03.2016, 1. Auflage 2016
39,90 €
(inkl. MwSt.)

Lieferbar innerhalb 1 - 2 Wochen

In den Warenkorb
Bibliografische Daten
ISBN/EAN: 9783659854026
Sprache: Englisch
Umfang: 84 S.
Format (T/L/B): 0.6 x 22 x 15 cm
Einband: kartoniertes Buch

Beschreibung

"Music is the major form of communication. It's the commonest vibration, the people's news broadcast, especially for kids." Richie Havens "I have an addictive personality. I was addicted to computer games. and then all that obsessive nature just piled into music." Chet Faker Siftables, from the MIT Media Lab, are the leading edge for products that are interconnected, contextual, and interactive. Grinyer Music and games are one of those popular things today. And this book is combining music and games with a lot of interaction available using Sifteo devices. All aspects of playing music that music game does not have will be covered by creating music game on Sifteo device

Produktsicherheitsverordnung

Hersteller:
BoD - Books on Demand
info@bod.de
In de Tarpen 42
DE 22848 Norderstedt

Autorenportrait

Benyamin Cahya Indra B.sc, S.kom is a SAP HCM implementer and also a mobile developer specially for Android. He has been developing several android application, web-application based on JSP, and also currently working on several SAP HCM implementation and support.HE graduated from BiNus University and University of Nottingham with a double degree.

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